State-of-the-Art in Volume Graphics
The link to the Compute shader is here. Main functions are rayMarchVolume. The function cartesianToTextureCoord vec4 point accounts for this fact and returns a texture coord in the range EDIT:- If you are hesitating to post an answer here since it's only a suggestion, you can post on Reddit, then when the problem is solved you can post your answer here. If anybody is willing to help me with this, he can download the release and run the program.
Since the algorithm is based entirely inside the compute shader you can change the file easily and test your findings on the spot.
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Home Questions Tags Users Unanswered. Volume Rendering - Dataset not rendered correctly Ask Question.
Asked 2 months ago. Viewed times. You can see my Renderer's result in this video check the end of my post and sorry for not providing a direct link as I already uploaded on my reddit post As you can see the lobster dataset stretches when viewed from the side. Here's an example of "Bruce's head" This happens with both uniform and non-uniform datasets. The function cartesianToTextureCoord vec4 point accounts for this fact and returns a texture coord in the range EDIT:- If you are hesitating to post an answer here since it's only a suggestion, you can post on Reddit, then when the problem is solved you can post your answer here UPDATE :- I've provided a release to this project on github.
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